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Topple on Sale for FREE at the App Store today!

December 16th, 2008 | No Comments | Posted in Gadgets, Gaming, Tech News by Justin Flood

NgMoco,  one of my new favorite developers on the iPhone,  has put all of it’s apps on sale to celebrate the release of it’s newest game Rolando.  This means one of my all time favorite iPhone games,  Topple, has gone from 99 cents, to FREE.

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(Above: “Topple” for the iPhone.  I love the personalities of the blocks,  a really nice touch.)

For those of you who haven’t seen Topple before,  imagine Tetris with physics.   Much like Tetris, the blocks come down in different shapes from the top of the screen.   In this game, your goal is to build a stack of blocks as high as you can get it without the blocks toppling over.   Also,  you have to make sure to keep yourself steady, as swaying the phone from side to side can disturb the blocks as well.   It requires a lot of skill and concentration.   And it’s a hell of a lot of fun!

If there’s one App you download today.   Give Topple a try,  it’s pretty awesome.  Especially for free!

Click here to download Topple for the iPhone and iPod Touch

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Apple has nothing to fear about Android.. yet.

September 25th, 2008 | No Comments | Posted in Editorial, Tech News by Justin Flood

After this week’s announcement of the T-Mobile G1, and the unveiling of the first final version of Android, I began to collect my thoughts on this new OS and how it would be able to compete in the market.

Let’s just say that Apple isn’t going to lose any sleep over this one.

While it seems that Android is riddled with problems for devs to solve,  that’s not to say that it doesn’t have any really good ideas.  It does!  So let’s start off with the good.

If the iPhone didn’t exist, this would easily be the most advanced mobile OS on the market.  It blows away Palm OS and Windows Mobile with ease.   The touch interface, while not yet able to take advantage of multi-touch, is fast and smooth.  The “drawer” idea, where you pull out your drawer of applications from the bottom of the screen, is a brilliant way to store what will likely become a large number of applications.  Similarly you can pull out your notifications drawer from the top of the screen to look at your missed calls, texts, etc.  This leaves your desktop (palmtop?) free for widgets like clocks, photos, and shortcuts to apps you need right away.  While the UI isn’t gorgeous (yet), it is certainly quick and responsive, and gets the job done.  Once developers are really able to get their hands dirty with the OS, and you see companies like HTC start to make android phones that look and act more like the HTC Touch HD,  you’ll start to see a marked improvement with the OS.

Sounds great so far, right?  So what’s wrong with Android?  Unfortunately, quite a bit at the moment.

Like I said before, if the iPhone didn’t exist, it would easily be the most advanced mobile OS.  Unfortunately for Google, the iPhone does INDEED exist, and it’s already well into it’s second generation of OS and devices.  This puts Google in the unfortunate position of having to play catch up.   One problem here, is that in terms of releasing a finished phone, the OS doesn’t seem quite done yet.  In fact, a lot of the groundwork of the device is being left for developers to patch up over the coming months.  As of now, the OS doesn’t have a dedicated media playing application.  While you can purchase music straight from Amazon’s MP3 store, and play them on the device,  that media player doesn’t play video.  So Google is relying on 3rd party developers to write a video player for the phone.

In fact it seems like Google is relying on carriers and 3rd party developers to polish the OS in general.  Which means in 2-3 years after a bunch of Android devices have finally hit the market, we may finally see a mature OS show up.

But that doesn’t yet solve the biggest problem facing Android,  and I don’t think anything will.  The problem is that Android is being designed to run on ANY phone, from the lowest flip phone, to a high end powerhouse smartphone.   So how do all these third party developers make sure that they’re giant, really cool, GPS enabled apps will work on a tiny flip phone with no GPS?  They can’t.  As of now Google has only released the specs for developing on the G1.  There is a good chance that any app developed with that platform in mind may not run correctly or at all on other lesser devices.

Once Android is bundled with many phones,  the Android App Market is going to splinter and fall apart if developers have to write specific versions of each app for just about every phone that is released.  Either that, or developers will start writing apps for the lowest common denominator of devices, in the hope that the simplest and smallest of apps will run on every device.  Unfortunately that causes the developers to sacrifice cool features and functionality for compatibility.

Of course that’s not all.  The open nature of the Android App Market means that anyone can upload anything.  There is no oversight as to what app you can or can not write.  The possibilities for malicious apps are tremendous.  There’s nothing that says that you cant write a really cool game that everyone will download, that will dig into the browser history and contacts list, and transfer them to a third party in the background.  The possibilites for identity theft are mindblowing,  especially if people use the web-browser to pay a bill, or to order online.

The reason the iPhone App Store works so well (despite the controversies), is that the iPhone, iPod Touch, and iPhone 3g all share a similar hardware profile.  Apps written for one are compatible with all.   It even elegantly scales, for example  If you have a GPS , the GPS functions are activated, if not, it uses WiFi or cell signals to determine location.   Compatibility is perfect, at least for now.  One could imagine the day where you might need a newer generation of iPhone with bigger and better hardware to run an especially complicated game,  but that’s still in the future, and I have a feeling the App Store would let you know that you can’t run the app, rather than letting you download it and having the phone crash.

While the Apple App Store may be causing problems with some developers,  and they should be addressed, the inclusion of the App Store kill switch will make sure that if any sort of malicious app makes its way onto phones, that Apple can kill it remotely, lessening the amount of damage it could possibly do.

While we’re complaining about Apple, they really are taking a stance that focuses on our ease of use and our security.  Once the first major Android spyware or malicious app infects people, I have a feeling that people will look at Apple’s strategy in a much less harsh light.

So if Android isn’t something for Apple to worry about now,  will it be in the future?  I think after 2-3 years of heavy development, and the release of Android on multiple devices we will be able to get a much better view of how Android is looking overall as an OS.  One thing is for sure though,  while Apple shouldn’t be quaking in their boots, Microsoft should.  I have a feeling that if Android does anything, it will put Windows Mobile out of business.

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What is the iPhone 3g’s hidden matrix code all about?

September 18th, 2008 | No Comments | Posted in Tech News by Justin Flood

Photos courtesy of Engadget.

Do you own an iPhone 3g? Your’s might be sporting some kind of code etched into it as well. As I’m sure we’ll find out, chances are it’s some sort of coded manufacturing information or perhaps the IMEI number of the device. Either way, there are teams all over the place workin on this one as we speak. Time to find out another tiny bit of information about everyone’s favorite Jesus phone!

From Engadget:

fsjk85 at the Australian Whirlpool forums was playing around with his camcorder’s NightShot function when he found something interesting — a hidden data matrix code on the left side of the iPhone 3G. We’re guessing that’s where Apple imprints the serial and IMEI numbers of each handset since it can’t exactly hide them under a removable battery (cough), but we’ll leave it to the rest of you to decode this sneaky tag and solve the mystery once and for all.

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Apple on track to break 10 million iPhone estimate early

September 2nd, 2008 | No Comments | Posted in Tech News by Justin Flood

According to the Fortune blog at CNN Money,  Apple is well on it’s way to breaking it’s estimate of 10,000,000 iPhone’s sold by the end of calendar year 2008.   Quoting the blog:

On Saturday, Aug. 30, the daughters of “BillH” bought an iPhone at an AT&T store in Sunnyvale, Calif. The next day, their father, an Apple investor from Minneapolis, reported on The Mac Observer’s Apple Finance Board (AFB) that the so-called IMEI number on the phone was 01 171400 6049xx x (the last three digits X’d out for safety sake).

That number may not mean anything to you or me, but to a group of Apple watchers, it represents a significant milestone — and a sign that iPhone sales may be running significantly ahead of forecasts.

In a joint project of AFB and Investor Village’s AAPL Sanityboard, several members have been collecting the IMEI (International Mobile Equipment Identity) numbers of every iPhone 3G they can get their hands on and recording them on a big Google speadsheet here.

By tracking the sequence of IMEIs, they can now say, with a fair degree of certainty, that as of Aug. 30, when BillH’s daughters bought that phone, Apple had manufactured at least 5,649,000 iPhone 3Gs. Added to the 2.4 million first-generation iPhones the company reported it had sold in the first six months of 2008, that means that Apple has manufactured more than 8 million iPhones this year.

Moreover, with Apple’s overseas partners reportedly turning out iPhones at the rate of 800,000 units per week, it seems likely that Apple will build — if not sell — its 10 millionth iPhone before the end of September.

Apple (AAPL) has said repeatedly that it hopes to sell 10 million iPhones in calendar 2008. It looks like the company may meet that goal with several months to spare.

In 2007, Apple sold 3.71 million iPhones.

This is an impressive number if it’s true, and just proves that the continuous line of customers at Apple stores waiting for iPhone 3g isn’t a fluke.   In fact it seems that Apple has set off yet another revolution in a stagnant market.  After the release of the iPhone, more and more cell phone providers have been advertising phones similar to the iPhone, or phones with more and more powerful features.  Indeed Apple has caused a revolution in the distribution of mobile software as well.   Every major mobile OS except Palm, has plans to release their version of Apple’s App Store.  Both Google’s Android OS, and Microsoft’s Windows Mobile 7 both plan to contain a fully featured App Store similar to Apple’s.  US Mobile Provider T-Mobile has also gotten in the game, planning to release an App Store that will function on every phone the provider carries.

These sales numbers for Apple bode well for consumer sentiment towards the company. It shows that despite a botched product launch and some unhappy customers, that the general sentiment towards the company and it’s products is still overwhelmingly positive, and that there is increasing demand for smarter, more powerful mobile devices,  a market that Apple is trying it’s best to dominate.

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Best Buy to sell iPhone 3g starting early September

August 12th, 2008 | No Comments | Posted in Tech News by Justin Flood

Tired of waiting on those lines at the Apple Store?  I am too.   Thankfully according to MacNN, our wait is soon to be over.  It looks like big box retailer (and home to micro Apple Stores) Best Buy, Will be selling the iPhone 3g starting on September 7th.

According to MacNN:

The latest move comes a week after Best Buy announce it had completed upgrades to its mobile phone departments at each of its US stores and the upgrades may have helped persuade Apple to sign the deal. The upgraded mobile departments will be staffed with workers who have received 80 hours of training, so theoretically they would have the kind of product knowledge Apple prefers.

Best Buy has been after the iPhone for some time, but the report indicates Apple was reluctant to do business with the retailer over concerns about the potential for creating a market for unlocked iPhones; however, with the iPhone 3G causing lines at Apple and ATT stores creating long lines, Apple needs additional retail outlets to meet the brisk demand, AppleInsider notes.

Rumor also has it that Apple may be in talks to sell the iPhone 3g at Radio Shack outlets as well.  Though I think that Apple will go the Best Buy route here and try to remodel a small portion of the stores to be more “Apple-like”  and train the staff to be more versed in Apple’s sales tactics.

This should hopefully ease the lines and delays we’ve seen at Apple stores which would have only gotten worse as we move into the ridiculously busy holiday season.

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Are your iPhone apps crashing? Here’s how to fix it!

August 11th, 2008 | No Comments | Posted in Rumor Mill, Tech News by Justin Flood

A lot of the people I’ve spoken to who own an iPhone and use the new 2.0 or 2.0.1 firmware have reported that the device can become extremely crash prone when you’ve installed a lot of apps.

I’ve gone digging around and spoke to a few iPhone developers (who I can’t name of course (F-ING NDA)),  most of them are under the impression that the instability is caused almost entirely by downloading applications over-the-air ( it’s unclear if the problem comes from wifi connections or cellular data) instead of through iTunes!

It seems that some apps downloaded through the phone App Store during peak usage times have been encountering broken downloads, with the downloads stalling out just a few bytes before the end.  The apps in this state are still mostly functional, but the stability drops incredibly when the program hits one of these bad data areas.

So here’s how to fix your crashy iPhone according to the devs I’ve spoken to:

(keep in mind this is untested because I don’t yet HAVE a iPhone,  your mileage may vary.)

If your iPhone is in a working but crashy state:

1) First delete all of the 3rd party apps off of your device, (iTunes will allow you to redownload any purchased apps later.)

2) Connect the phone to iTunes and perform a full backup and restore of the device. You can do this by connecting the phone to iTunes,  going to the summary tab, and clicking the “restore” button.  This will wipe the phone, and download brand new firmware from Apple’s servers.  Please make sure you have backed up your data beforehand as this will delete all data from your phone.

3) When the restore is complete, redownload and sync your apps THROUGH iTunes. Once your apps are redownloaded and synced,   you should be good to go!

Hopefully this helps with some of your stability issues!   I have a feeling that iPhone firmware 2.0.1 has fixed some of the downloading issues, but if you’ve been using  your phone since before that without restoring,  It’s likely that you may have some broken apps on your device.

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